tldraw-offline

Drive and script tldraw offline canvases with an agent.

  • tldraw
  • canvas
  • whiteboard
  • document-script
  • diagramming

Declared platforms: linux · macos · windows

Install
npx skills add 'https://github.com/NousResearch/hermes-agent/tree/main/optional-skills/creative/tldraw-offline'
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main · 24fd22bScanned 2026-09-15

Contributors

GitHub-linked commit authors for this SKILL.md at the saved revision. Co-authors and history before file renames are not included.

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---name: tldraw-offlinedescription: Drive and script tldraw offline canvases with an agent.version: 1.0.0author: Teknium + Hermes Agentlicense: MITplatforms: [linux, macos, windows]metadata:  hermes:    tags: [tldraw, canvas, whiteboard, document-script, diagramming]    category: creative    related_skills: []--- # tldraw offline Skill Work with the tldraw offline desktop app (offline.tldraw.com): read the opencanvas, make edits, and write **document scripts** — JavaScript embedded in a`.tldraw` file that runs on load and gives the file durable behavior. The appruns a **local HTTP API** (default `localhost:7236`) that a coding agent driveswith plain `curl` from its terminal — this is exactly how the app's own homepagedemo (Codex editing a canvas live) works. The agent does NOT use computer-use /GUI clicking, and does NOT hand-edit the `.tldraw` file directly. Keep tldrawoffline open while you work. ## When to Use - The user has tldraw offline open and asks you to build or modify a canvas  (diagrams, wireframes, layouts).- You want to add durable behavior to a drawing (reactive shapes, interactive  buttons, animation, connection logic) via an embedded document script. Do NOT hand-place shapes to imitate a drawing — write the code that generatesthem. Agents are far better at scripting the canvas than at drawing on it. ## Prerequisites - **tldraw offline installed and running**, with a document open. Releases:  https://github.com/tldraw/tldraw-offline/releases/latest (macOS DMG, Windows  x64/Arm64, Linux `x86_64`/`arm64` AppImage or amd64/arm64 `.deb`).- **Agent skills installed in the app**: `Develop → Install Agent Skills`. The  app writes its own tldraw skill into `~/.codex/skills/`, `~/.claude/skills/`,  `~/.cursor/skills/`, and `~/.gemini/skills/` — teaching that agent the `curl`  recipes below. (This Hermes skill mirrors that guidance for Hermes.)- **The local control API.** On launch the app writes `server.json` to its config  dir (Linux `~/.config/tldraw/`, macOS `~/Library/Application Support/tldraw/`,  Windows `%APPDATA%\tldraw\`) with `port` (default `7236`), a bearer `token`,  `pid`, and `startedAt`. Every request except `GET /` needs  `Authorization: Bearer <token>`. A clean quit removes `server.json`; if it's  present but the port doesn't answer, the app quit uncleanly — treat as not  running.- **Re-read port + token on EVERY shell call.** Each terminal call is a fresh  shell, so an `export`ed token does not persist — "export once and reuse" sends  an empty token and 401s. Read both inline at the top of each call:  `PORT=$(jq -r .port <server.json>); TOKEN=$(jq -r .token <server.json>)`.- No account or network needed for local editing. ## How to Run Two distinct workflows. Pick by whether the change must survive a reload. **A. One-off canvas edits (`/exec`)** — layout, generating shapes, cleanup. Thisis a live edit, not saved script: ```bashBASE=http://localhost:7236TOKEN=$(python -c "import json;print(json.load(open('$HOME/.config/tldraw/server.json'))['token'])")# find the focused document idDOC=$(curl -s "$BASE/api/search" -X POST -H 'content-type: application/json' \  -H "Authorization: Bearer $TOKEN" \  -d '{"code":"return (await api.getFocusedDoc()).id"}' | python -c "import sys,json;print(json.load(sys.stdin)['result'])")# run code with the live `editor` + `helpers` in scopecurl -s "$BASE/api/doc/$DOC/exec" -X POST -H 'content-type: application/json' \  -H "Authorization: Bearer $TOKEN" \  -d '{"code":"const {createShapeId,toRichText}=await import(\"tldraw\"); editor.createShape({id:createShapeId(),type:\"geo\",x:0,y:0,props:{geo:\"rectangle\",w:200,h:100,color:\"blue\",fill:\"solid\",richText:toRichText(\"hello\")}}); return editor.getCurrentPageShapes().length"}'``` **B. Durable behavior (`script/main.js`)** — reactive/interactive logic that mustsurvive reload. Edit the file on disk; the app's watcher applies it: ```bash# get the live script file path for the doccurl -s "$BASE/api/doc/$DOC/script-workspace" -X POST \  -H "Authorization: Bearer $TOKEN"          # -> result.mainJsPath, result.isDefaultScript# edit result.mainJsPath with read_file / patch / write_file (see scripts/main.js)# then confirm the watcher applied it:curl -s "$BASE/api/doc/$DOC/script-status" -H "Authorization: Bearer $TOKEN"``` The ready-to-adapt document script is `scripts/main.js`. ## Quick Reference The document-script contract (verified against the app's bundled`script-context.d.ts`): ```jsimport { createShapeId, toRichText } from 'tldraw'   // primitives: import, not globals export default function ({ editor, helpers, signal }) {  editor.run(() => {                                 // batch = one undo step    helpers.createShapeIfMissing({                   // idempotent furniture      id: createShapeId('node-1'), type: 'geo', x: 0, y: 0,      props: { geo: 'rectangle', w: 200, h: 100, richText: toRichText('hi') },    })  })   const stop = editor.store.listen(() => { /* react */ })  // fires the tick AFTER a commit  signal.addEventListener('abort', () => stop())           // REQUIRED cleanup on rerun/close}``` - `ctx.editor` — the live `Editor` (`createShape`, `updateShape`, `deleteShapes`,  `getCurrentPageShapes`, `getShape`, `getBindingsFromShape`, `zoomToFit`,  `on('tick'|'event', fn)`, `run(fn, { history: 'ignore' })`).- `ctx.helpers` — `createShapeIfMissing`, `createShapesIfMissing`,  `createArrowBetweenShapes(from, to, { arrowheadEnd })`, `translateShapes`,  `onShapeTranslate(id, fn, { signal })`, `richTextToPlainText`, `boxShapes`,  `getLints`.- `ctx.signal` — `AbortSignal`; attach every listener/interval teardown to it.- `config.js` (separate file) registers custom shape/tool/component utils and  runs before mount; `main.js` runs against the mounted editor and reruns on save. ## Interactive UI (clickable buttons that drive state) Drawn shapes can behave like a real app — the thing a static whiteboard can't do.Full example: `scripts/counter.js` (a number display + MINUS/RESET/PLUS buttons). Verification boundary — read this before claiming interaction works or doesn't.The app's OWN agent playbook says to verify a clickable-UI script with "onesimulated click and one state read" via `/exec` (`editor.dispatch` a pointerevent, await a tick, read the shape's state) — NOT by driving a real mouse. Bythat standard the counter is verified: dispatched clicks stepped it`0 → 1 → 2 → 1 → 0`. Two caveats worth writing down:- **The script only runs once the app's file-watcher applies it.** On Linux that  watcher uses inotify; a host with an exhausted `fs.inotify.max_user_instances`  logs `inotify_add_watch ... No space left on device`, `script-status` shows  `state: "not-watching"` / `hasEntry: false`, and the script never executes.  This is a host limit, not a script bug — a normal desktop is unaffected.- **Driving the canvas with computer-use needs FOREGROUND delivery, not  background.** cua-driver's default `background` delivery returns  `background_unavailable` against Electron's occluded renderer — but that is the  first rung, not a wall. cua-driver returns an `escalation: "foreground"` hint;  set `delivery_mode: "foreground"` (pair with `bring_to_front`) and its X11 XTest  path (`x11_xtest_fg`) clicks land — this dismisses the "Run Script" consent  dialog and clicks the canvas. Verified by the Cua team on this exact v1.11.0  AppImage (Linux/X11). Do NOT conclude "Electron rejects synthetic clicks" and  give up in background mode — climb to foreground. (The real product path is  still `/exec`, not clicks; this note is for computer-use-driven testing.) The pattern: ```jsexport default function ({ editor, helpers, signal }) {  // 1. Build buttons idempotently; tag each with meta so the handler finds them.  //    Give buttons a visible label AND a meta.action.  // 2. Hit-test pointer_down in PAGE coordinates against the button bounds:  const inside = (b, p) => p.x >= b.x && p.x <= b.x + b.w && p.y >= b.y && p.y <= b.y + b.h  function onEvent(info) {    if (!info || info.name !== 'pointer_down') return    let p = null    try { if (info.point && editor.screenToPage) p = editor.screenToPage(info.point) } catch {}    p = p ?? editor.inputs?.currentPagePoint    if (!p) return    const hit = editor.getCurrentPageShapes().find(      (s) => s.meta?.ui === 'button' &&        inside({ x: s.x, y: s.y, w: s.props.w, h: s.props.h }, p)    )    if (hit) runAction(hit.meta.action)   // mutate state; store it in a shape's meta  }  editor.on('event', onEvent)  signal.addEventListener('abort', () => editor.off('event', onEvent))  // REQUIRED}``` - Find buttons by `meta` (or visible label via `helpers.richTextToPlainText`),  not by hard-coded coordinates.- **One script owns both build and read.** If the shapes are created by one code  path (with `meta.action: 'inc'`) and the handler reads another convention  (`meta.action === 'PLUS'`), clicks silently do nothing. Ship the buttons built  by the same script that handles them, or ship an empty canvas so the script  builds them fresh — never pre-bake mismatched shapes into the file's db.- Keep app state in a shape's `meta` (e.g. `meta.count`) and render it as that  shape's `richText` label, so it survives save and is readable for verification.- **Detach the listener on `signal` abort.** Skipping this is not cosmetic: on  the next save the old `onEvent` stays attached alongside the new one, so every  click fires twice and a counter jumps by 2 instead of 1.- For continuous motion use `editor.on('tick', fn)`; for a moving anchor with  attached pieces use `helpers.onShapeTranslate(id, fn, { signal })`. ### Shipping a self-running scripted `.tldraw` A `.tldraw` is a zip of `metadata.json` + `session.json` + `db.sqlite` + `assets/`+ `script/` (only those entries are packable). For the script to auto-run withoutthe "This document contains a script → Run Script" consent dialog: - `metadata.json` must carry a `script` manifest: `{ "sha256": "<digest>" }`, where  the digest is `sha256` over each sorted `script/` path as `` `${path}\0${sha256hex(bytes)}\n` ``.  A mismatch is rejected as tampered.- Pre-trust the digest by adding it to `~/.tldraw/script-trust.json`  (`{ "trusted": ["<digest>"] }`, or `$TLDRAW_SCRIPT_TRUST`). The app skips consent  when `isScriptTrusted(digest)` is true. ## Procedure 1. Read the current token/port from `server.json`. Find the target doc with   `api.getFocusedDoc()` (or `api.getDocs()`); name it explicitly if several are   open.2. For layout/generation, use `/exec`. For durable behavior, edit   `script/main.js` via `/script-workspace`.3. Make scripts idempotent: create durable shapes with `helpers.createShapeIfMissing`   and stable `createShapeId('name')` ids. Scripts rerun on every load.4. Keep script-owned writes out of the user's undo stack:   `editor.run(fn, { history: 'ignore' })` (or `helpers.translateShapes`, which   already does).5. For reactivity, `editor.store.listen(cb)` and tear it down on `signal` abort.   For interaction, `editor.on('event', h)` (hit-test `pointer_down` in page   coords); for animation, `editor.on('tick', h)`.6. For a single moving anchor + attached internals, prefer   `helpers.onShapeTranslate(anchorId, fn, { signal })` over a broad store   listener — a broad listener can turn your own writes into feedback loops. ## Shape props (validated against tldraw SDK v5 schema) `editor.createShape` / `createShapeIfMissing` accept partial props (shape utilsfill defaults). When building **raw records** for a file snapshot, every propbelow is required (run `scripts/validate_shapes.mjs`): | Shape | Required props ||-------|----------------|| `note`  | `richText`, `color`, `labelColor`, `size`, `font`, `align`, `verticalAlign`, `growY`, `fontSizeAdjustment`, `url`, `scale`, `textLastEditedBy` || `text`  | `richText`, `color`, `size`, `font`, `textAlign`, `w`, `scale`, `autoSize` || `frame` | `w`, `h`, `name`, `color` || `geo`   | `geo`, `w`, `h`, `color`, `fill`, `richText` (+ dash/size/etc. defaulted) | `richText` must be `toRichText('...')` — a bare string is rejected. `color` enum:`black grey light-violet violet blue light-blue yellow orange green light-greenlight-red red white`. `font` enum: `draw sans serif mono`. ## Pitfalls - **`store.listen` fires on the tick AFTER a commit, not synchronously.** If you  write a shape and immediately read state expecting the listener to have run, it  hasn't. Verified live: an in-turn read shows 0 fires; after one `setTimeout`  tick it shows 1. Same reason the app notes `editor.dispatch` is async — await a  tick before verifying.- **`ctx`, not globals.** The entry is `export default function ({ editor,  helpers, signal })`. There is no bare `editor` global in a document script.  `createShapeId` / `toRichText` / `Vec` come from `import ... from 'tldraw'`.- **`richText`, not `text`.** Text/note/geo labels use `richText: toRichText(s)`.- **Raw records need every prop; `createShape` does not.** In-app pass only the  props you care about; a hand-built `.tldraw` snapshot needs the full set (table).- **Scripts rerun on every load — be idempotent.** Use `createShapeIfMissing`  with stable ids or you duplicate content and clobber user edits.- **Clean up on `signal`.** `signal.addEventListener('abort', () => stop())` for  every `store.listen` / `editor.on` / `setInterval`; the signal fires before  rerun and on close.- **Keep script writes out of undo:** `editor.run(fn, { history: 'ignore' })`.- **`editor.on('tick')` pauses when the window is hidden** (it is a RAF loop);  `setInterval` keeps firing but Electron throttles it to ~1/s in the background.- **The API needs the bearer token** from `server.json`; the port can be non-default  (`server.listen(0)` picks one) — always read the file, don't hardcode `7236`.- **Only `tldraw` / `react` / `react-dom` import** — not a Node project. ## Verification - **Shape schema (offline, no app):** `node scripts/validate_shapes.mjs` — builds  the real tldraw schema and validates note/text/frame. Passing prints `3/3`.- **Live canvas edits:** after `/exec`, read back with `/api/search` →  `api.getShapes(docId)` (returns `{ page, viewport, shapes }`) and  `api.getBindings(docId)` (array). Confirm expected shapes/bindings exist. Grab  `api.getScreenshot(docId)` (returns `{ filePath, ... }`) and inspect the PNG/JPEG  with `vision_analyze`.- **Durable script applied:** `GET /api/doc/:id/script-status`. Success is  `state: "applied"` (`currentDiskDigest === lastAppliedDigest === manifestSha256`,  `pendingApply === false`, `lastApplyError === null`). If it stays `"pending"`  after a short retry, report that instead of claiming success; `"error"` means  the apply failed — read `errorLogPath`. 
Discovery context

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