sglang-diffusion-performance

Use when choosing the fastest SGLang Diffusion flags for a model, GPU, and VRAM budget.

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SGLang Diffusion Performance Tuning

Use this skill when the user wants the fastest command line, lower VRAM, or the right performance flags for a specific model and GPU setup.

Before running any sglang generate command below inside the diffusion container:

  • use python/sglang/multimodal_gen/.claude/skills/sglang-diffusion-benchmark-profile/scripts/diffusion_skill_env.py to derive the repo root, verify write access, and choose idle GPU(s)
  • export HF_TOKEN first when the selected model lives in a gated Hugging Face repo such as black-forest-labs/FLUX.*
  • export FLASHINFER_DISABLE_VERSION_CHECK=1
  • when a run downloads weights, use a task-owned cache and delete that model's cache after its eager/BCG/quality/profile group finishes; the benchmark skill's --quality-bcg-matrix --model-cache-root --cleanup-model-cache keeps one cache for the group and writes a zero-residual cleanup ledger
  • hold one idle GPU set for the complete A/B matrix and verify no foreign process appears at run boundaries
  • cd to the repo root resolved from sglang.__file__

Native Backend Gate

Performance numbers are useful only when the intended backend actually ran.

  • Treat any log containing Falling back to diffusers backend, Using diffusers backend, or Loaded diffusers pipeline as invalid for native SGLang performance tuning.
  • Use --backend diffusers only for an explicit diffusers baseline. For native recipes, leave the default backend or pin --backend sglang.
  • If a fallback happened, fix pipeline registration/model-path/config issues first, then rerun. Do not compare perf dumps collected from a fallback run.
  • When the runtime auto-selects parallel settings because the user omitted them, keep the result as an auto-tuned baseline. For reproducible tuning, pin --num-gpus, --ulysses-degree, --ring-degree, and --enable-cfg-parallel explicitly.

Reference: SGLang-Diffusion Advanced Optimizations Blog


Section 1: Lossless Optimizations

These options are intended to preserve output quality. In practice, some paths (most notably torch.compile) can still introduce small floating-point drift, so validate on your target model when numerical parity matters.

OptionCLI Flag / Env VarWhat It DoesSpeedupLimitations / Notes
Performance Mode--performance-mode auto|speed|memory|manual (--mode alias)Applies model-aware residency, FSDP/CFG, and compile defaults without overriding explicit flags. auto is the safe default; speed favors GPU residency; memory favors offload; manual leaves performance args explicit.Fastest way to establish a sensible deployment baselinespeed may OOM and enables torch.compile only when the model deployment config allows it. Explicit offload/FSDP/parallelism/compile flags win. Use manual for controlled A/B benchmarks.
torch.compile--enable-torch-compileApplies torch.compile to the DiT forward pass. Treat it as a measured comparator, not an assumed upgrade.Model- and shape-dependent; recent B300 coverage found eager or valid BCG faster or within 1% for every valid compile controlFirst request is slow and some models time out or drift numerically. Keep eager as the ground truth, use a warmup watchdog, and validate the target model. See the H200/B300 survey.
Breakable CUDA Graph--enable-breakable-cuda-graph plus optional --warmup-resolutions <WxH...> and --bcg-text-buckets ...Captures fixed-resolution DiT segments while leaving attention/collectives eager, reducing launch overhead on supported pipelines.Large on launch-bound paths; merged SANA and LTX-2 cases show material e2e gainsMutually exclusive with torch.compile and Cache-DiT; BCG takes priority. The model's default resolution is captured automatically; declare every additional production resolution. Current support is model-specific (Ideogram4, LTX-2/2.3, LongCat-Image, MiniMax-H3, Qwen-Image, SANA1.5, SANA-Video, Z-Image, GLM-Image), but an allowlisted model is not automatically a validated recipe. A valid run must log capture and no disable/failure/signature miss. --warmup-resolutions covers only WxH; video frame/conditioning mismatches can still fall back to Eager. MiniMax-H3 remains eager in the validated deployment because prompt-dependent packed host boundaries can miss the captured signature.
Warmup--warmup-mode requestRuns dummy forward passes to warm up CUDA caches, JIT, and torch.compile. Eliminates cold-start penalty.Removes first-request latency spikeAdds startup time. Without --warmup-resolutions, warmup happens on first request.
Warmup Resolutions--warmup-resolutions 256x256 720x720Pre-compiles and warms up specific resolutions at server startup (instead of lazily on first request).Faster first request per resolutionEach resolution adds to startup time. Serving mode only; useful when you know your target resolutions in advance.
Multi-GPU (SP)--num-gpus N --ulysses-degree NSequence parallelism across GPUs. Shards sequence tokens (not frames) to minimize padding.Near-linear scaling with N GPUsRequires NCCL; inter-GPU bandwidth matters. ulysses_degree * ring_degree = sp_degree. For Wan2.2 video, start by benchmarking pure Ulysses before assuming a mixed Ulysses/Ring layout is fastest.
Cross-node SP--nnodes, --node-rank, --dist-init-addr with total --num-gpus; combine node-local Ulysses with cross-node RingExtends sequence parallel groups across multiple nodes.Capacity and long-sequence scaling beyond one hostPrefer Ulysses within a node and Ring across nodes; all-to-all is usually the least cross-node-friendly. Use --encoder-parallel replicate today and verify the model's Ring admission and determinism. MiniMax-H3 is the current end-to-end validated recipe.
CFG Parallel--enable-cfg-parallelRuns conditional and unconditional CFG branches in parallel across GPUs. For CFG models on multi-GPU, benchmark this against pure Ulysses on your topology instead of assuming one always wins.Often faster than pure SP for CFG modelsRequires num_gpus >= 2. Halves the Ulysses group size (e.g. 8 GPU → two 4-GPU groups). Only for models that use CFG. Nightly coverage configs may intentionally use smaller Ulysses groups to keep ring behavior exercised; that does not automatically make them the lowest-latency choice.
Layerwise Offload--dit-layerwise-offloadAsync layer-by-layer H2D prefetch with compute overlap. Only ~2 DiT layers reside on GPU at a time, dramatically reducing VRAM. For some video models the copy stream can be almost fully hidden behind compute.Saves VRAM (40 GB → ~11 GB for Wan A14B); can be near-zero speed cost on the right workloadEnabled by default for Wan/MOVA video models. Compatible with Cache-DiT (skipped blocks are not streamed). For image models or highly parallelized setups (many GPUs, small per-GPU compute), the copy stream may not be fully hidden and can cause slowdown.
Offload Prefetch Size--dit-offload-prefetch-size FFine-grained control over layerwise offload: how many layers to prefetch ahead. 0.0 = 1 layer (min VRAM), 0.1 = 10% of layers, ≥1 = absolute layer count.Tune for cases where default offload has copy stream interference (e.g. image models). 0.05–0.1 is a good starting point.Values ≥ 0.5 approach no-offload VRAM with worse performance. Use lower values when copy overlap is weak; disable offload when memory allows and latency dominates.
FSDP Inference--use-fsdp-inferenceUses PyTorch FSDP to shard model weights across GPUs with prefetch. Low latency, low VRAM.Reduces per-GPU VRAMMutually exclusive with --dit-layerwise-offload. More overhead than SP on high-bandwidth interconnects.
CPU Offload (components)--text-encoder-cpu-offload, --image-encoder-cpu-offload, --vae-cpu-offload, --dit-cpu-offloadOffloads specific pipeline components to CPU when not in use.Reduces peak VRAMAdds H2D transfer latency when the component is needed. Auto-enabled for low-VRAM GPUs (<30 GB). Tip: after the first request completes, the console prints a peak VRAM analysis with suggestions on which offload flags can be safely disabled — look for the "Components that could stay resident" log line.
Pin CPU Memory--pin-cpu-memoryUses pinned (page-locked) memory for CPU offload transfers.Faster H2D transfersSlightly higher host memory usage. Enabled by default; disable only as workaround for CUDA errors.
Attention Backend (lossless)--attention-backend faSelects a lossless attention kernel for SGLang-native pipelines: fa (FlashAttention 2/3/4 alias) or torch_sdpa.FA is usually faster than SDPA on long sequencesFA requires compatible GPU (Ampere+). For --backend diffusers, valid backend names differ; use the names documented in docs/docs/sglang-diffusion/attention_backends.mdx.
Parallel Folding(automatic when SP > 1)Reuses the SP process group as TP for the T5 text encoder, so text encoding is parallelized "for free".Faster text encoding on multi-GPUAutomatic; no user action needed. Only applies to T5-based pipelines.

Choosing what goes in --layerwise-offload-components

Layerwise offload pays one H2D of a component's weights per pass over that component, overlapped with that pass's compute. So the question is not how big the component is, it is how many passes per request it makes — counted from the code, not from the pipeline diagram:

ComponentPasses per requestPlacement
DiTone per denoising stepStream it. The transfer amortizes over every step and hides behind attention/FFN.
Video VAEone per temporal chunk, not oneDeclare it streamed and keep its blocks resident.
Text / image encoderoneResident if it fits; otherwise streamed with its blocks resident.
Vocab tablea gather, one row per tokenNeither. Declare it in host_resident_table_names and leave it in host memory.

"One-shot" is a property of the code, not of the diagram. _decode_temporal_streaming in runtime/models/vaes/minimax_h3_video_vae/klvae.py calls the whole video decoder once per temporal chunk, so streaming its 36 blocks pays 36 block transfers per chunk. On MiniMax-H3 at 864x480 / 124 frames that is 150 s of decode against 13 s with the blocks held.

There are three placements, not two. A component can be declared streamed and still hold its blocks:

PlacementHowTransfers
Residentleave it out of the listonce at load; the VRAM is held for the whole process
Streamed, blocks residentin the list plus --layerwise-resident-layers video_vae=36once, not per pass, and the VRAM comes back when the component finishes
Streamedin the list, resident layers 0every pass — worth it only for a component that makes many passes, i.e. the DiT

So do not read "drop it from the list" as the fix for a one-shot component: that keeps it resident for the whole process, which is exactly the VRAM a 12-24 GB budget does not have.

Measured on MiniMax-H3, 1x RTX 4090 24 GB, 672x384, 4 steps, prefetch 1, no resident VAE blocks in either row:

--layerwise-offload-componentsdenoisedecodepeak
dit,text_encoder,vae15.51 s39.85 s16.4 GB
dit,text_encoder17.33 s5.32 s22.2 GB

Those two rows are the first and third placements. Taking the VAE out of the stream cut decode 7.5x and the request 76 s -> 29 s, at the cost of 5.8 GB of peak and ~12% on denoise because the DiT's staging buffers have less room. The middle placement is what gets the decode without paying the peak.

Prefetch depth has a knee

--dit-offload-prefetch-size is not monotonic. Deeper prefetch hides more of the copy but its staging buffers crowd out activations. Same H3 configuration, VAE resident:

prefetchdenoisedecodepeak
1 (default)17.33 s5.32 s22.2 GB
215.29 s4.89 s22.1 GB
315.79 s5.25 s21.5 GB
416.73 s5.17 s23.5 GB (96% of the card)

Sweep it rather than assuming the default, and sweep it on the target configuration: the direction depends on model, resolution and card, so a value carried over from another model means nothing. --dit-layerwise-residency-policy strided is the other knob on the same bytes — same VRAM, same volume, spread over the step instead of crammed into its tail.

Host memory is part of the placement decision

Per-component placement is not independent, for two reasons:

  • One host budget. Pinning a one-shot component's weights takes host RAM that the page cache needs to serve a streamed component's mapped weights. Pinning something that runs once can slow down the thing that runs every step.
  • Pinned is asynchronous, mapped is not. A pinned source overlaps its transfer with compute. An unpinned or mapped source is synchronous whatever the code requests, because the driver stages it through its own buffer. Same bytes, different wall clock.

MiniMax-H3 fl2va, 1x RTX 4090, 864x480 / 124 frames / 20 NFE, identical DiT bytes per step, only the host-side source differs:

DiT weight sourcedenoiseper stepconfiguration
pinned host memory122.84 s6.10 shost uncapped, 116.7 GB pinned
checkpoint mapping330.74 s17.4 shost capped at 32 GiB, allocator at 23 GiB
checkpoint mapping318.94 s - 356.37 s16.8 - 18.7 shost capped at 32 GiB, allocator at 12 GiB

The last row is the same configuration measured twice; the 12% spread tracked host load, so treat differences smaller than that on a shared machine as unresolved. When a streamed run is inexplicably slow, check the host side before touching prefetch or residency: whether the weights are pinned or served from a mapping, and whether host memory pressure pushed them onto one.

When the transfer knobs do nothing

Before tuning residency or prefetch, measure whether the transfer is exposed at all — and measure it, do not infer it from bytes. Bytes over bandwidth is an upper bound on what could be exposed, not what is; prefetch exists to hide exactly that.

Wan2.1-1.3B on a 12 GB RTX 3060, --dit-layerwise-resident-layers 0/5/10/20: 1.10 / 1.04 / 1.05 / 1.06 s per step. Flat and non-monotonic, i.e. noise — even though at 65 MB a layer a step moves 2.64 GB, on the order of 100 ms of a 1.04 s step if none of it overlapped. It overlaps, so residency buys nothing. MiniMax-H3 is 1.36 GB a layer, 21x that, and a step moves about 66 GB; there the same flags decide whether the model runs at all. Same flags, opposite conclusion — so sweep two or three values and keep the measured winner instead of reasoning from the checkpoint size.

Residency changes are lossless either way — across a residency sweep on Wan2.1-1.3B every output had the same SHA-256.

Single-GPU large-VRAM notes (measured on 1x B300, 275 GB, SM103)

A single large-VRAM card changes two common assumptions:

  • Launch-bound small models gain the most from BCG. SANA1.5-1.6B (image) denoise dropped 0.70s -> 0.23s (-67%) with --enable-breakable-cuda-graph; SANA-Video (832x480, 17 frames) dropped 1.24s -> 0.96s (-22%) once --warmup-num-frames 17 matched the served frame count. Both bit-identical. Compute-bound models (LongCat-Image, Qwen-Image, Z-Image, Cosmos3-Edge, FLUX.1-dev, Wan2.1-1.3B) saw no BCG or torch.compile gain — profiles show GEMM + flash-attention + already-fused norm/GELU saturating the device.
  • Component CPU offload is often a pessimization, not a free win. Many presets enable --text-encoder-cpu-offload for memory-bound cards, but the whole model fits in 275 GB, so the H2D/D2H round trip is pure overhead. Dropping it on LingBot-Video-MoE was 8% faster end to end (bit-identical). On a large-VRAM single GPU, re-test each *-cpu-offload flag before keeping it.

Section 2: Lossy Optimizations

These options trade output quality for speed or VRAM savings. Results will differ from the baseline.

OptionCLI Flag / Env VarWhat It DoesSpeedupQuality Impact / Limitations
Request Quality Fast Paths--quality {extra-high,high} (lossless is default)extra-high mounts only request-gated DiT/VAE fusions. high includes that complete set and may add model-owned approximate paths such as Cache-DiT or lower-precision decode.Model- and shape-specificSupport is per model and may be a no-op. Keep --quality lossless as the A/B ground truth, then compare extra-high before high to isolate fusion wins. Report aggregate and worst-frame SSIM/PSNR for every non-bit-exact path; defaults are 0.95/28 dB for images and 0.92/24 dB for video unless checked-in model metadata overrides them. Do not confuse this with --output-quality, which controls file compression.
Approximate AttentionServer-wide: --attention-backend sage_attn / sage_attn_3 / sliding_tile_attn / video_sparse_attn / sparse_video_gen_2_attn / vmoba_attn / sla_attn / sage_sla_attn. Per-request (dense drop-ins only): --attention-backend-override sage_attn sampling param / API extra_body — valid values fa, torch_sdpa, sage_attn, sage_attn_3; rejected (with a log) under BCG, torch.compile, sparse server backends, or a non-ring-capable target with ring parallelism.Replaces exact attention with approximate or sparse variants. sage_attn: INT8/FP8 quantized Q·K; sliding_tile_attn: spatial-temporal tile skipping; others: model-specific sparse patterns.~1.5–2x on attention (varies by backend)Quality degradation varies by backend and model. sage_attn is the most general; sparse backends (sliding_tile_attn, video_sparse_attn, etc.) are video-model-specific, may require config files (e.g. --mask-strategy-file-path for STA), and are server-level only. Requires corresponding packages installed.
Cache-DiTNative: per-request --enable-cache-dit true|false + --cache-dit-params <json> (sampling params; also via API extra_body). SGLANG_CACHE_DIT_ENABLED / SGLANG_CACHE_DIT_* env vars are the server-wide defaults for requests that leave them unset. Diffusers backend: --backend diffusers --cache-dit-config <yaml-or-json>Caches intermediate residuals across denoising steps and skips redundant computations via DBCache, TaylorSeer, and optional SCM.~1.5-2x on supported modelsQuality depends on cache policy. Compatible with --dit-layerwise-offload: skipped blocks are not streamed, and the first layer after a skip may sync-load. Models that touch every layer before the block loop (for example a full-stack AdaLN prepass) must keep that prepass off while caching. Do not pass --cache-dit-config for native SGLang tuning unless you are intentionally using the diffusers backend flow.
CFG GatingPer-request --cfg-gate-step 0.5 (sampling param; also via API extra_body). SGLANG_DIFFUSION_CFG_GATE_STEP is the server-wide default (1.0 = off).After the given fraction of denoising steps, reuses the cached cond-uncond residual instead of running the unconditional branch each step.Up to ~2x on the gated tail of CFG models (skips one of two branches)Lossy; no-op without classifier-free guidance or with --enable-cfg-parallel. Lower fractions gate earlier and drift more.
TeaCache--enable-teacache (uses model sampling presets)Reuses residuals when adjacent denoising steps are sufficiently similar.Model- and threshold-dependentApproximate and model-specific. Mutually exclusive with Spectrum. Fix prompt/seed/shape/steps and validate temporal consistency, not only single frames.
Spectrum--enable-spectrum plus optional --spectrum-* controlsForecasts DiT features and skips selected denoising steps.Defaults target an accuracy/speed tradeoff; aggressive windows can be much fasterNative sglang generate only for FLUX.1, Wan, HunyuanVideo, and SD3; not FLUX.2 or server requests. Mutually exclusive with TeaCache. --debug adds shadow validation and is not representative latency.
Progressive Resolution--progressive-mode dct_rewind --progressive-levels N --progressive-delta DRuns early denoising at lower latent resolution, then spectrally upsamples and switches to the target resolution.Model- and schedule-dependentApproximate and pipeline-specific. Keep the switch schedule fixed and compare detail, composition, and temporal stability.
Causal KV-Cache Quantization--kv-cache-quant int4|int2 plus optional --kv-cache-quant-* controlsCompresses completed causal KV-cache chunks with Quant-VideoGen PRQ while keeping the mutable/current chunk and recent chunks in BF16.Primarily a long-session memory savingCurrently limited to LingBot World realtime causal serving; requires quant-videogen. INT4 is the starting point; INT2 saves more memory with more error. It quantizes cache state, not checkpoint weights.
Quantized Models (Nunchaku / SVDQuant)--enable-svdquant --transformer-weights-path <path> + optional --quantization-precision int4|nvfp4, --quantization-rank 32W4A4-style quantization via Nunchaku. Reduces DiT weight memory by ~4x. Precision/rank can be auto-inferred from weight filename or set explicitly.~1.5–2x compute speedupLossy quantization; quality depends on rank and precision. Requires pre-quantized weights. Ampere (SM8x) or SM12x only (no Hopper SM90). Higher rank = better quality but more memory.
GGUF Transformer--transformer-weights-path <file.gguf|owner/repo:QUANT>Loads a community-quantized DiT from one .gguf; other components stay on the base model. Shrinks the checkpoint, not the peak VRAM — offload already bounds peak, so reach for this when the download or the host RAM offload pins is the problem (MiniMax-H3 17.5 vs 61.7 GiB), not when VRAM is. For a 24 GB card kitchen_int8 is the faster option if you can afford the full BF16 checkpoint on disk.None; expect a small slowdown from per-step dequantizationLossy (4-bit families ~0.997 cosine vs BF16). CUDA only, --tp-size 1, no FSDP, no LoRA, no --quantization, no --enable-svdquant, and mutually exclusive with the H3 AdaLN cache/online flags — each rejected at startup. Validated on MiniMax-H3 fl2va Q4_K_M, 1 GPU.
Pre-quantized Transformer Override--transformer-path <dir-or-repo> / --transformer-weights-path <path>Load a quantized transformer component or raw transformer weights. For converted ModelOpt FP8/NVFP4 directories, prefer --transformer-path; use --transformer-weights-path for weight-only artifacts the model loader expects.~1.3–1.5x compute (dtype dependent)Requires a validated quantized transformer override, such as one produced by the ModelOpt helper tools. Quality is usually slightly worse than BF16 and depends on the format, fallback layers, and calibration scope.
Component Precision Override--dit-precision fp16, --vae-precision fp16|bf16On-the-fly dtype conversion for individual components. E.g. convert a BF16 model to FP16 at load time, or run VAE in BF16 instead of FP32.Reduces memory; FP16 can be faster on some GPUsMay affect numerical stability. VAE is FP32 by default for accuracy; lowering it is lossy. DiT defaults to BF16.
Fewer Inference Steps--num-inference-steps N (sampling param)Reduces the number of denoising steps. Fewer steps = faster.Linear speedupQuality degrades with too few steps. Model-dependent optimal range.

Quick Recipes

MiniMax-H3 first: lossless joint video/audio

H3 has a stricter contract than the generic recipes below. Keep its DiT eager for consistency ground truth, use Ulysses rather than Ring, do not enable CFG parallel, and leave the released overlapping tiled video-VAE decode in place.

Four H200 GPUs can keep the complete BF16/FP32 pipeline resident:

sglang serve \
  --model-path MiniMaxAI/MiniMax-H3 \
  --model-variant fl2va \
  --num-gpus 4 \
  --ulysses-degree 4 \
  --performance-mode speed \
  --enable-torch-compile false \
  --port 30010

On 4x H100 80 GB, start from the fastest measured lossless resident topology:

sglang serve \
  --model-path MiniMaxAI/MiniMax-H3 \
  --model-variant fl2va \
  --num-gpus 4 \
  --tp-size 2 \
  --ulysses-degree 2 \
  --performance-mode speed \
  --enable-torch-compile false \
  --port 30010

On B200/B300, the verified resident sweep uses 8 GPUs with Ulysses8. H3 also has a verified 4x B200 FSDP-capacity path, but FSDP all-gathers are a memory policy rather than the default latency choice. Benchmark the target topology with the H3 driver from sglang-diffusion-benchmark-profile.

A single 24 GB consumer card also runs H3, below the 2x32 GB the deployment picker documents. Keep the video VAE out of the stream and prefetch two layers (see "Choosing what goes in --layerwise-offload-components"):

sglang serve \
  --model-path MiniMaxAI/MiniMax-H3 \
  --model-variant fl2va \
  --num-gpus 1 \
  --layerwise-offload-components dit,text_encoder \
  --dit-offload-prefetch-size 2 \
  --port 30010

Measured on 1x RTX 4090 24 GB at 672x384, 4 steps: 29 s per request, 22.1 GB peak. Cross-GPU is a separate matter on consumer cards -- 4090s have no P2P, so NCCL falls back to its SHM transport, and TP2 there segfaulted in ncclShmAllocateShareableBuffer during VAE decode at both 384 and 768. Single card avoids that path entirely.

Use the FL2VA partition for both t2va and fl2va; use --model-variant ref2va for image/video/audio reference conditioning. The root IDs are MiniMaxAI/MiniMax-H3 on Hugging Face and MiniMax/MiniMax-H3 on ModelScope. Do not point --model-path at a partition subdirectory.

Current H3 restrictions:

  • torch.compile is opt-in experimentation only because it changes numerical output; it is not a lossless baseline
  • Ring attention and CFG parallel are incompatible with the packed single denoising branch
  • SageAttention is rejected for the current packed multi-segment attention
  • --vae-config.parallel-decode-mode spatial, spatial_shard, and patch VAE decode are rejected after mismatches; use the default tiled recipe
  • Breakable CUDA Graph is opt-in and signature-specific; the validated 1344x768 Ref2VA capture uses --bcg-text-buckets 5504, but it did not show a measured speedup
  • the quality=high|medium|low Cache-DiT profiles and online FP8 are approximate; keep them outside lossless comparisons

Maximum speed, video model, multi-GPU, lossless (Wan A14B, 8 GPUs)

sglang generate --model-path Wan-AI/Wan2.2-T2V-A14B-Diffusers \
  --num-gpus 8 --enable-cfg-parallel --ulysses-degree 4 \
  --enable-torch-compile --warmup-mode request \
  --text-encoder-cpu-offload true \
  --prompt "..." --save-output

Note: --dit-layerwise-offload is enabled by default for Wan/MOVA video models and is often a good default, but still benchmark it on your exact workload if latency matters.

For Wan2.2 specifically:

  • the nightly-aligned 4-GPU benchmark may use --enable-cfg-parallel --ulysses-degree=2 to keep CFG and ring behavior covered
  • that is a coverage choice, not a guaranteed best-performance choice
  • for pure latency tuning, benchmark pure Ulysses too, for example --ulysses-degree=4 --ring-degree=1 on 4 GPUs
  • on 8 GPUs, compare pure --ulysses-degree=8 against --enable-cfg-parallel --ulysses-degree=4

Current-source model, 2 GPUs: LTX-2 two-stage

sglang generate --model-path Lightricks/LTX-2 \
  --pipeline-class-name LTX2TwoStagePipeline \
  --prompt "A cat and a dog baking a cake together in a kitchen." \
  --width 768 --height 512 \
  --num-frames 121 \
  --seed 42 --num-gpus 2 --enable-cfg-parallel \
  --enable-torch-compile --warmup-mode request --save-output

Note: LTX-2 is a current-source benchmark preset rather than a nightly comparison case. The command uses runtime-default steps and guidance. LTX2TwoStagePipeline is a native path and auto-resolves the spatial upsampler plus distilled LoRA from the same model snapshot unless you override them.

Nightly-aligned model, 2 GPUs: LTX-2.3 TI2V two-stage

sglang generate --model-path Lightricks/LTX-2.3 \
  --pipeline-class-name LTX2TwoStagePipeline \
  --prompt "The cat starts walking slowly towards the camera." \
  --image-path "${ASSET_DIR}/cat.png" \
  --width 768 --height 512 \
  --num-frames 121 \
  --seed 42 --num-gpus 2 --cfg-parallel-size 2 \
  --enable-torch-compile --warmup-mode request --save-output

Note: this matches the nightly comparison case ltx2.3_twostage_ti2v_2gpus. The nightly config omits explicit steps and guidance, so this command omits them too and uses runtime defaults. Download ${ASSET_DIR}/cat.png with the benchmark/profile skill before running it.

Native baseline, 2 GPUs: LTX-2.3 one-stage

sglang generate --model-path Lightricks/LTX-2.3 \
  --prompt "A beautiful sunset over the ocean" \
  --negative-prompt "shaky, glitchy, low quality, worst quality, deformed, distorted, disfigured, motion smear, motion artifacts, fused fingers, bad anatomy, weird hand, ugly, transition, static." \
  --width 768 --height 512 \
  --num-frames 121 --fps 24 \
  --num-inference-steps 30 --guidance-scale 3.0 \
  --seed 1234 --num-gpus 2 \
  --enable-torch-compile --warmup-mode request --save-output

Note: use this as the native LTX2Pipeline baseline for LTX-2.3. It keeps the validated one-stage resolution and explicit LTX-2.3 sampling defaults, and matches the ltx23-one-stage benchmark preset in sglang-diffusion-benchmark-profile.

Skill-only stress target, 2 GPUs: LTX-2.3 two-stage high resolution

sglang generate --model-path Lightricks/LTX-2.3 \
  --pipeline-class-name LTX2TwoStagePipeline \
  --prompt "A beautiful sunset over the ocean" \
  --negative-prompt "shaky, glitchy, low quality, worst quality, deformed, distorted, disfigured, motion smear, motion artifacts, fused fingers, bad anatomy, weird hand, ugly, transition, static." \
  --width 1536 --height 1024 \
  --num-frames 121 --fps 24 \
  --num-inference-steps 30 --guidance-scale 3.0 \
  --seed 1234 --num-gpus 2 \
  --enable-torch-compile --warmup-mode request --save-output

Note: this is a high-resolution stress target for the native LTX-2.3 two-stage path. It matches the skill-only ltx23-two-stage benchmark preset, not a nightly comparison case.

Maximum speed, image model, single GPU, lossless

sglang generate --model-path <IMAGE_MODEL> \
  --enable-torch-compile --warmup-mode request \
  --dit-layerwise-offload false \
  --dit-cpu-offload false \
  --prompt "..." --save-output

Note: for image models, per-layer compute is smaller, so layerwise offload may not fully hide H2D transfer. Disable DiT layerwise and CPU offload if VRAM allows; otherwise a large image DiT can stay resident on CPU and make the denoise loop H2D-bound.

Launch-bound fixed-resolution path: Breakable CUDA Graph

sglang serve --model-path Efficient-Large-Model/SANA1.5_1.6B_1024px_diffusers \
  --performance-mode speed \
  --enable-torch-compile false \
  --enable-breakable-cuda-graph \
  --warmup-resolutions 1024x1024 \
  --port 30010

Keep torch.compile off, declare every production resolution, and benchmark the exact prompt-length distribution. Add --bcg-text-buckets only when the default buckets create excessive padding or miss a served prompt signature. Do not keep the timing unless the log contains [Diffusion BCG] captured and contains no disable, capture-failure, or serving signature MISSED message. For video, also match the captured frame and conditioning shape; WxH alone does not prove replay.

For a repeated discovery sweep, use the benchmark/profile helper. This runs lossless, extra-high, and high Eager/BCG ABBA pairs on one GPU set, then deletes the model group cache once:

python3 python/sglang/multimodal_gen/.claude/skills/sglang-diffusion-benchmark-profile/scripts/bench_diffusion_denoise.py \
  --model <PRESET> --quality-bcg-matrix \
  --model-cache-root /path/to/task-owned/model-caches \
  --cleanup-model-cache

Compare cumulative request-quality fast paths

sglang generate --model-path <MODEL> \
  --quality lossless --prompt "..." --seed 42 \
  --perf-dump-path baseline.json --save-output

sglang generate --model-path <MODEL> \
  --quality extra-high --prompt "..." --seed 42 \
  --perf-dump-path quality-extra-high.json --save-output

sglang generate --model-path <MODEL> \
  --quality high --prompt "..." --seed 42 \
  --perf-dump-path quality-high.json --save-output

Keep every other flag fixed and compare the generated artifact as well as the perf dumps. high must retain every fusion observed under extra-high. If the model has no registered request-gated or high-only sites, either tier may be a no-op.

Image-edit baselines: JoyAI and FireRed

sglang generate --backend=sglang \
  --model-path jdopensource/JoyAI-Image-Edit-Diffusers \
  --prompt "Make the cat wear a red hat" \
  --image-path "${ASSET_DIR}/cat.png" \
  --width 1024 --height 1024 \
  --num-inference-steps 40 --guidance-scale 4.0 \
  --num-gpus 2 --enable-cfg-parallel --ulysses-degree 1 \
  --dit-layerwise-offload false --dit-cpu-offload false \
  --enable-torch-compile --warmup-mode request --save-output
sglang generate --backend=sglang \
  --model-path FireRedTeam/FireRed-Image-Edit-1.1 \
  --prompt "Make the cat wear a red hat" \
  --image-path "${ASSET_DIR}/cat.png" \
  --width 1024 --height 1024 \
  --num-inference-steps 40 --guidance-scale 4.0 \
  --num-gpus 2 --enable-cfg-parallel --ulysses-degree 1 \
  --dit-layerwise-offload false --dit-cpu-offload false \
  --enable-torch-compile --warmup-mode request --save-output

Use FireRedTeam/FireRed-Image-Edit-1.0 in the same command when comparing FireRed 1.0. These are native image-edit paths; keep the reference image, prompt, seed, and output size fixed when comparing denoise numbers. On H100, 2-GPU CFG parallel was faster than the otherwise matching 2-GPU Ulysses command: FireRed 1.0 improved from 13419.15 ms to 10955.90 ms, and FireRed 1.1 improved from 13414.72 ms to 10934.21 ms.

Hunyuan3D shape baseline

OUTPUT_DIR=$(python3 "$ENV_PY" print-output-dir --kind benchmarks --mkdir)
CONFIG_DIR="${OUTPUT_DIR}/generated_configs"
mkdir -p "${CONFIG_DIR}"
printf '{"paint_enable": false}\n' > "${CONFIG_DIR}/hunyuan3d-shape.json"

sglang generate --backend=sglang \
  --model-path tencent/Hunyuan3D-2 \
  --prompt "generate 3d mesh" \
  --image-path "${ASSET_DIR}/cat.png" \
  --config "${CONFIG_DIR}/hunyuan3d-shape.json" \
  --num-inference-steps 50 --guidance-scale 5.0 \
  --dit-layerwise-offload false --dit-cpu-offload false \
  --enable-torch-compile --warmup-mode request --save-output

For Hunyuan3D, treat Hunyuan3DShapeDenoisingStage as the primary latency metric. Mesh export and paint stages are useful end-to-end checks but should not drive DiT optimization decisions.

Low VRAM, decent speed (single GPU)

sglang generate --model-path <MODEL> \
  --enable-torch-compile --warmup-mode request \
  --dit-layerwise-offload --dit-offload-prefetch-size 0.1 \
  --text-encoder-cpu-offload true --vae-cpu-offload true \
  --prompt "..." --save-output

Maximum speed, lossy native path (SageAttention + Cache-DiT)

SGLANG_CACHE_DIT_ENABLED=true sglang generate --model-path <MODEL> \
  --attention-backend sage_attn \
  --dit-layerwise-offload false \
  --enable-torch-compile --warmup-mode request \
  --prompt "..." --save-output

Add native Cache-DiT knobs such as SGLANG_CACHE_DIT_SCM_PRESET=medium, SGLANG_CACHE_DIT_RDT=0.24, or SGLANG_CACHE_DIT_TAYLORSEER=true only after you have a BF16 baseline output to compare against.

For a diffusers-backend Cache-DiT YAML/JSON config baseline, make the fallback explicit:

sglang generate --backend diffusers --model-path <MODEL> \
  --cache-dit-config <config.yaml> \
  --dit-layerwise-offload false \
  --prompt "..." --save-output

Model-Specific Starting Points

Use these as first commands to benchmark, not as universal winners.

Model familyFirst performance shapeStarting flagsNotes
MiniMax-H31344x768 resolved canvas, 5 seconds / 124 frames at 24 fps, 50 joint video/audio stepsH200: --num-gpus 4 --ulysses-degree 4 --performance-mode speed --enable-torch-compile false --enable-breakable-cuda-graph false; H100: TP2 + Ulysses2Root ID plus --model-variant fl2va for T2VA/FL2VA or ref2va for Ref2VA. Ulysses only; no Ring/CFG/SageAttention. Preserve tiled video-VAE decode. BCG is not part of the validated H3 recipe: warmup and serving can have different packed host boundaries, and a replay-capable experiment must still beat eager without excessive graph memory. Profile joint denoise, video VAE, audio VAE/vocoder, encoder, and collectives separately.
FLUX.1 / FLUX.2 image1024x1024, runtime-default steps/guidance, 1 GPU--enable-torch-compile --warmup-mode request --dit-layerwise-offload falseblack-forest-labs/FLUX.* repos are gated; for FP8/NVFP4 use validated --transformer-path or --transformer-weights-path flows from the quant skill.
FLUX.2 Klein / Klein Base1024x1024, runtime-default steps/guidance, 1 GPU--enable-torch-compile --warmup-mode request --dit-layerwise-offload falseCurrent registry has black-forest-labs/FLUX.2-klein-4B, FLUX.2-klein-9B, and base variants. Klein is step-distilled; Klein Base is not.
Qwen-Image / Qwen-Image-25121024x1024, 50 steps, no CFG, 2x H200--num-gpus 2 --tp-size 2 --performance-mode speed --dit-layerwise-offload false --enable-torch-compile false --enable-breakable-cuda-graph --warmup-mode server --warmup-resolutions 1024x1024Validated on H200. BCG reduced median denoise time from 124.7 to 83.1 ms/step in the same-topology run. Capture every served resolution; an uncaptured shape runs eagerly. CUDA TP should select CustomAllReduceV2 with a 32 MiB diffusion workspace: the 1024x1024 row-parallel outputs are 24 MiB and otherwise fall back to NCCL. Capture used about 5 GB more peak memory per GPU. Fixed-seed output versus eager measured 0.984 SSIM / 39.7 dB PSNR but was not bit-exact. Establish an eager baseline and remeasure BCG on other hardware or shapes. Cache-DiT remains lossy.
Qwen-Image-Edit1024x1024, runtime-default steps/guidance, 1 GPUStart eager, then compare --enable-torch-compile --warmup-mode requestKeep the reference image, seed, and output size fixed. Do not transfer the Qwen-Image-2512 BCG result without a model-backed edit test.
Krea-21024x1024, distilled oss_turbo defaults (8 steps, guidance 1.0)--performance-mode speed --warmup-mode requestNative krea/Krea-2 text-to-image path with Qwen3-VL text conditioning. The repo may require HF access; keep the 8-step distilled baseline separate from non-turbo sampling experiments.
Z-Image / Z-Image-Turbo1024x1024, runtime-default steps/guidance, 1 GPU--enable-torch-compile --warmup-mode requestKeep base Z-Image separate from Turbo: base uses 50-step CFG defaults, Turbo uses 9-step zero-CFG defaults. Mainline has bf16-native Triton RMSNorm scale and tanh-residual fusions.
Wan2.2 A14B T2V/I2V1280x720, 81 framesNightly: --num-gpus 4 --enable-cfg-parallel --ulysses-degree 2 --text-encoder-cpu-offload --pin-cpu-memoryFor lowest latency, also benchmark pure Ulysses on the same GPUs.
Wan2.2 TI2V 5B1280x720, 81 frames, 1 GPU--enable-torch-compile --warmup-mode requestKeep the input image and motion prompt fixed when comparing sparse attention or Cache-DiT.
Wan2.1 / FastWan / TurboWan variants480p or 720p video, family defaultsCompare --quality lossless, --quality extra-high, and --quality high, then try --enable-torch-compile --warmup-mode request; add --ulysses-degree / CFG parallel only after measuringextra-high and high mount the Wan FFN cublasLt/NVFP4 GELU epilogues and the Wan VAE RMSNorm+SiLU fast path when their guards pass; validate video quality against lossless. Current registry includes Wan2.1, FastWan2.1, FastWan2.2 TI2V, TurboWan2.1, TurboWan2.2 I2V, and Wan2.1-Fun InP. Use the compatibility matrix and benchmark presets before choosing topology.
Cosmos3 Nano / SuperT2I: 1024x1024 with --num-frames 1; T2V/I2V: 480p/720p videoStart with --performance-mode auto --warmup-mode request; use SGLANG_DISABLE_COSMOS3_GUARDRAILS=1 only for benchmark isolation, and compare compile separatelyOne checkpoint serves T2I/T2V/I2V. Mode is request-driven: num_frames == 1 means T2I, --image-path means I2V. On GPUs with at least 120 GiB available, auto mode keeps the Cosmos3 DiT and VAE resident for every checkpoint in the family; a 1xH200 832x480x9f, 4-step eager ABBA reduced e2e from 1.576 to 0.428 seconds with exact output parity. Cosmos3 runs one DiT per pipeline, so component offload above that threshold only buys a DiT copy out to host memory and back per request -- it cost Cosmos3-Super 720p 81f T2V ~4s of ~115s on 2xH200.
Cosmos3 Edge / distilled SuperEdge T2I: 640x640, 35 steps, 1 GPU; distilled Super T2I: 640x640, fixed 4-step schedule, 4 GPUsStart eager with --performance-mode manual; use SGLANG_DISABLE_COSMOS3_GUARDRAILS=1 only for benchmark isolationEdge is trained for 256p/480p shapes. Distilled checkpoints own their sigma schedule and force guidance 1.0; do not override steps or flow shift. Do not retry the closed experimental Cosmos BCG path without a new lifecycle design.
Ideogram 4 FP8/NVFP41024x1024, native preset defaults--enable-torch-compile --warmup-mode requestDo not set --num-inference-steps or --guidance-scale directly unless you also update the Ideogram preset; sampling params derive them from preset.
ERNIE-Image / GLM-Image / SANA / SD31024-class image, family defaults--enable-torch-compile --warmup-mode request; disable offload only after checking VRAMTreat these as current native image families. Start with benchmark/profile presets for ERNIE, GLM, and SANA; use registry/config defaults for SD3 unless you add a new preset.
LongCat-Image1024x1024, 50 steps, guidance 4.5, 1 GPU--performance-mode manual --enable-prompt-rewrite false for a DiT-only eager baseline; compare --enable-breakable-cuda-graph --warmup-resolutions 1024x1024 --enable-torch-compile false for fixed-resolution servingPrompt rewriting is enabled by the model defaults and runs a Qwen2.5-VL component. Disable it for kernel A/B, then keep a separate end-to-end recipe with rewriting enabled. LongCat always sends a 512-token prompt body to the DiT, so BCG reuses one signature across prompt lengths without a custom text bucket.
SANA-Video832x480, 17 frames, 8 steps for CI-sized profiling; 81 frames, 50 steps for release quality--performance-mode manual and eager first; compare --enable-breakable-cuda-graph --warmup-resolutions 832x480 --warmup-num-frames 17 --enable-torch-compile false for fixed-resolution servingSelf QKV and cross KV are already packed. The default 300-token prompt shape reuses one BCG signature without a custom text bucket. The BCG frame count must match the served frame count: warmup otherwise captures the sampling default (81 frames), so a 17-frame request misses the captured graph and falls back to eager — measured slower than baseline on a single B300 (1.40s vs 1.24s). With --warmup-num-frames 17 the same run is bit-identical and 22% faster (0.96s). Check SANA's shared bit-exact conv/modulation fast paths and one-time contiguous layout before adding a new kernel.
LTX-2 / LTX-2.3768x512 or HQ 1920x1088, 121 frames--pipeline-class-name LTX2TwoStagePipeline --enable-torch-compile --warmup-mode request; HQ uses LTX2TwoStageHQPipelineUse benchmark/profile presets for nightly alignment, one-stage, high-resolution stress, and HQ. Device mode choices are original and resident; resident is fastest but uses more VRAM. snapshot is a deprecated alias for original, so do not use it in new commands.
LTX-2.5One-stage distilled: 960x544, 121 frames, 8 steps; two-stage: 1920x1088--pipeline-class-name LTX2Pipeline --performance-mode manual; add --use-diffusion-decoder only for the decoder A/BBenchmark the DiT and optional diffusion decoder as separate stages. Confirm NATTEN na3d is active before comparing decoder latency; a FlexAttention fallback is a different backend. Distilled weights run unguided.
HunyuanVideo848x480 or 720p class video--text-encoder-cpu-offload --pin-cpu-memory --enable-torch-compile --warmup-mode requestCheck VAE decode separately. GroupNorm+SiLU is default-eligible in mainline when wrapper guards pass; use bench_group_norm_silu.py when VAE residual blocks are hot.
JoyAI-Image-Edit1024-class TI2I, 40 steps, guidance 4.0--backend=sglang --num-gpus 2 --enable-cfg-parallel --ulysses-degree 1 --enable-torch-compile --warmup-mode request --dit-layerwise-offload false --dit-cpu-offload falseNewly supported image-edit path. Keep the input image, prompt, seed, and output size fixed; 2-GPU CFG parallel is the validated H100 starting point.
FireRed-Image-Edit 1.0 / 1.11024x1024 image edit, 40 steps, guidance 4.0--backend=sglang --num-gpus 2 --enable-cfg-parallel --ulysses-degree 1 --enable-torch-compile --warmup-mode request --dit-layerwise-offload false --dit-cpu-offload falseUses the native QwenImageEditPlusPipeline path. 2-GPU CFG parallel is the validated H100 starting point; benchmark 1.0 and 1.1 separately because checkpoint differences can change denoise latency.
Hunyuan3D-2 shapeShape generation, 50 steps, guidance 5.0--backend=sglang --enable-torch-compile --warmup-mode request --dit-layerwise-offload false --dit-cpu-offload falseFocus on Hunyuan3DShapeDenoisingStage; keep mesh export/paint timings separate from denoise.
LingBot Video MoE 30B384x640, 17 frames, 12 steps for the current GPU case--model-path robbyant/lingbot-video-moe-30b-a3b --text-encoder-cpu-offloadNative T2V path. Prompts are structured JSON captions, not raw free text; keep that contract when comparing latency or quality. Current main can mount the fused Triton RMSNorm path at quality=extra-high or quality=high; keep lossless as the reference. --text-encoder-cpu-offload targets memory-bound multi-GPU or small-VRAM cards; on a single large-VRAM GPU (e.g. 275 GB B300) the whole model stays resident (~73 GB peak), so dropping the flag removes H2D/D2H traffic and was 8% faster end to end (3.80s -> 3.49s, bit-identical).
MOVA / Helios / LingBot WorldUse the benchmark/profile presets or server test cases first--enable-torch-compile --warmup-mode request; pin offload and topology flags explicitlyThese video/realtime families have model-specific stages and condition handling. For LingBot World causal serving, keep --kv-cache-quant off as the exact cache baseline before testing INT4/INT2.

Historical PR Watchlist

Treat these performance PRs as direction and prior art only. Re-check the PR state and the active source tree before relying on any path, flag, or claim about whether the work has merged:

  • Fusion/kernel: #24025 LTX2 QK norm, #24059 Helios norm modulation, #24117 Z-Image packed QKV, #19488 Wan elementwise cross-block fusion, #19249 Z-Image gate/norm fusion, #20429 Qwen-Image layernorm/modulation, #20530 MOVA RMSNorm+RoPE.
  • Recent eager/BCG work: #34172 LTX2 quality-high fusion, #34174 automatic default-resolution BCG warmup, #34210 Z-Image BCG correctness, #34305/#34314 Ideogram eager fusions, #34584 Wan TI2V modulation/RoPE, #34616 FLUX2, #34617 Hunyuan, #34619 GLM, #34620 ERNIE, #34928 SANA, #34929 LTX2.3, #34932 Cosmos3, #35724 LongCat BCG, #35728 SANA-Video high-quality linear attention, and #35729 SANA-Video BCG. #35961/#35969/#35981 are open SANA-Video, LingBot, and Wan VAE candidates. Re-check open/merged state before reusing a path.
  • VAE/decode: #22531 LTX2 parallel VAE, #20927 batched tiled VAE decode.
  • Runtime/parallel/cache: #22805 FLUX.2 packed QKV for A2A, #21742 hybrid attention schedule, #24053 USP replicated-prefix fix, #21613 TeaCache refactor, #24227 WanVideo TeaCache fix, #18764 dynamic batching, #24200 disaggregated diffusion.

Tips

  • Benchmarking: establish eager first (--performance-mode manual, compile/BCG/cache off), always use --warmup-mode request, and look for the line ending with (with warmup excluded) for accurate timing. Add compile or BCG as separate labeled controls.
  • PR gate: use repeated same-GPU ABBA measurements and saved-request wall time. Require at least 1.5% mean e2e improvement for this optimization sweep; attach a representative baseline/candidate profile and generated-media A/B.
  • Checkpoint cleanup: finish every variant for one model, then delete only its task-owned cache and verify the cleanup ledger reports zero residual weight files. Never point cleanup at a shared Hugging Face or ModelScope cache.
  • Preset vs experiment control: start with --performance-mode auto or speed for deployment, but use --performance-mode manual and pin the relevant residency/parallelism flags for controlled A/B claims.
  • Perf dump: use --perf-dump-path result.json to save structured metrics, then compare with python python/sglang/multimodal_gen/benchmarks/compare_perf.py baseline.json result.json.
  • Offload tuning: after the first request, the runtime logs peak GPU memory and which components could stay resident. Use this to decide which --*-cpu-offload flags to disable.
  • Backend selection: --backend sglang (default, auto-detected) enables native optimizations (fused kernels, SP, native Cache-DiT env knobs, etc.). --backend diffusers falls back to Diffusers pipelines and is the path that accepts --cache-dit-config plus diffusers attention backend names.
  • Wan2.2-I2V sizing: explicit --width/--height on Wan2.2-I2V-A14B control the target area while preserving the condition-image aspect ratio.
  • Mainline diffusion fast paths: before proposing a new kernel or overlap scheme, check sglang-diffusion-benchmark-profile/existing-fast-paths.md. It covers H3 indexed modulation, fused QK norm + RoPE, packed Ulysses QKV/USP relayout and batched TP AdaLN; FLUX/GLM/SANA bit-exact LayerNorm+modulate; request-scoped quality gates; Wan causal-VAE data movement; GroupNorm+SiLU, Z-Image bf16-native norm modulation, LTX2 split RoPE/residual-gate add, varlen USP pack/scatter, packed QKV/NVFP4, breakable CUDA graph, and existing distributed overlap families.
  • NVFP4 trace interpretation: on FLUX.2 NVFP4 and Nunchaku-style checkpoints, packed QKV is expected. SGLang intentionally uses fused projection modules such as to_qkv / to_added_qkv instead of separate to_q / to_k / to_v, so a split-QKV trace usually means the quantized path did not engage rather than a brand new fusion opportunity.
  • Hotspot workflow split: use sglang-diffusion-benchmark-profile to prove and classify a slowdown with perf dumps plus torch.profiler; hand concrete kernel work off with the perf/profile evidence attached instead of expanding the benchmark skill.
Discovery context

Discovered by repository scan. No exact path reference found in the snapshot’s root docs/AGENTS.md.