SKILL.md
SKILL.mdBrowse 22 files
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scrollcraft
Scroll is the only input every visitor already knows. This skill treats it as a timeline: the wheel is a scrubber, the page is a film with real text on top, and each section behaves differently enough that the visitor keeps going.
What you produce: an interview brief, a page grammar, a customer-journey map, a feeling curve with one engineered peak, a scroll score, one signature move, assets, one real HTML page on a token-driven design floor, and a strip of screenshots proving it holds up at every scroll position.
Use for: "scrollytelling", "scroll animation site", "a site where scrolling plays a video", "Apple-style landing page", "3D scroll world", "make my brand a scroll experience", "this looks like a template", or any request for a site that should feel like an experience rather than a document.
What this is not
It is not "generate a flythrough and drop text on it." That produces one device applied to a whole page, recognisable at a glance. Four spine rules:
- Variety is the product. At least four device families, never the same device twice in a row. Read references/devices.md.
- The world is photographic unless the brand is genuinely illustrated. Clay/low-poly diorama is banned as a default. Read references/worlds.md.
- No continuous chain unless the brief is literally "one continuous journey" (then see references/worldflight.md).
- A different world is not a different page. Structure is a separate axis; decide it deliberately. Read references/uniqueness.md.
Step 0: The interview
Always ask the user in chat before building anything. Real questions, asked and answered in the conversation, written down — not a brief inferred from the brand name. Eight questions in one pass:
- Vibe in three to five words, plus up to three references from any medium (film, album cover, shop, magazine, game — not "sites you like").
- The scroll journey, section by section, in their words.
- The energy curve — where calm, where intense.
- How should someone feel while scrolling, stage by stage, and what is the ONE moment they should remember? Becomes the feeling curve and the peak. See references/feel.md.
- One thing this site should do that no site they have seen does — the seed of the signature move.
- How far from premium-minimal? Offer the range in references/uniqueness.md §5: brutalist, maximalist, playful, retro, dense, editorial, premium-minimal.
- One unbroken world, or distinct scenes? The biggest structural fork, and it is their call.
- What assets do they already have? Footage, photos, product shots, brand kit. "Nothing" is fine and means a fully generated world.
Write the answers verbatim into <workspace>/builds/<name>/BRIEF.md (use
write_file) before any act planning. BRIEF.md must contain the eight answers,
the feeling curve (one line per act: emotion, then cause), the peak (as the
sentence a visitor would say to a friend), the completed "It's the site where
___" sentence, and any authored silence. If the user is genuinely unreachable
in a fully autonomous run, self-author BRIEF.md, mark it
Self-authored, not interviewed, and say so in the report.
Bootstrap
Run the preflight rather than checking by hand (it catches a stripped ffmpeg that reports missing filters as syntax errors):
node <skill>/scripts/doctor.mjs
node <skill>/scripts/workspace.mjs --ensure # prints workspace, seeds registry
Workspace resolution order: SCROLLCRAFT_HOME env var; nearest
.scrollcraft.json ({ "workspace": "..." }) walking up from cwd;
<project root>/scrollcraft. Builds live at <workspace>/builds/<name>/, the
fingerprint registry at <workspace>/FINGERPRINTS.md (seeded from
templates/FINGERPRINTS.md, starts empty — the gate
stops you repeating yourself).
Copy engine/scrollcraft.js and engine/scrollcraft.css into the build
folder. Never edit the engine per-project. Theme with tokens; write your
own markup. Bespoke behaviour is bespoke JS in the page, driven off --sc-p
and your own data-sc-* attributes.
Step 1: The brief, journey first
Ask the subject open, in plain prose. Then ask only what Step 0 did not cover: what is this and who is it for; the one sentence the page installs; the one next action (one label, used everywhere); what they already have; art direction from references/worlds.md. Then write the journey: four to seven beats, each a shift in what the visitor knows or feels. Beats are the spine; a section serving no beat is cut. Confirm the journey with the user before generating assets — assets are the expensive part.
Step 2: Grammar, gate, then score
Full detail in references/uniqueness.md.
- Pick a grammar. Eight, mutually exclusive. Choosing filmic one-shot means saying in the report why the other seven lost. Nav, hero and close follow from the grammar.
- Invent the signature move. One bespoke interaction coded in the page, not a parameter change to a kit device. Interview question 5 is the seed.
- Run the fingerprint gate. The planned build must differ from every row in
<workspace>/FINGERPRINTS.mdon at least 4 of 6 dimensions: grammar, nav treatment, hero device, act-sequence shape, close pattern, signature move. If it fails, change the plan, not the log. - Write the feeling curve before the score table (method: references/feel.md). Then assign each beat a device in a written table (beat / device / why).
Checks before building: grammar bans hold; 4+ device families; no device
twice in a row; at most two scrub acts; no two adjacent acts with the same
feeling; one peak with the largest span; total page length 8–14
viewport-heights.
Step 3: Assets
Full pipeline, prompt scaffolds and model notes: references/assets.md.
Hermes-native paths first:
- User-supplied footage and photos — no key, no spend, a first-class route. Grade and encode them.
- The
image_generatetool for stills: one style preamble reused verbatim in every prompt is what makes six images look like one shoot. Inspect every asset (vision_analyze) before use; rerolling beats shipping a bad frame.
Optional upstream path — kie.ai (vendored verbatim as
scripts/kie.mjs): photoreal stills and camera-move clips.
Requires the KIE_AI_API_KEY environment variable (export it in your shell;
there is no bundled env file in this port). Check balance with
node <skill>/scripts/kie.mjs probe; a still costs cents, a 5s clip more.
node <skill>/scripts/kie.mjs still "<style preamble>\n\n<scene>" out/01-hero.png --ar 16:9
node <skill>/scripts/kie.mjs shot "<camera move>" out/01-hero.png out/01.mp4 --dur 5
bash <skill>/scripts/encode.sh out/01.mp4 assets/01.mp4
bash <skill>/scripts/encode.sh out/01.mp4 assets/01-m.mp4 mobile
Encode for scrubbing, not playback. encode.sh sets a dense GOP because
seeking walks from the previous keyframe; a normal web encode scrubs like mud.
It also strips audio.
Step 4: Build the page
Write real HTML — real <h1>, real <p>, real reading order. The engine reads
data-sc-* attributes off your markup and drives it; it never generates DOM.
Start from references/template.html. Device
patterns: references/devices.md. Spacing, type, depth,
colour: references/taste.md — read it before writing
markup. Theme by overriding tokens, six values and two fonts:
:root {
--sc-canvas: #0A0806; --sc-surface: #16110E;
--sc-ink: #F5EBDD; --sc-ink-soft: #A2968A;
--sc-accent: #FF5A3D; --sc-accent-ink: #15110F;
--sc-font-display: "Archivo", system-ui, sans-serif;
--sc-font-text: "Geist", system-ui, sans-serif;
}
Step 5: Verify by scrolling it
Not optional. Every scroll position is a different frame; failures live between the two you looked at. Full procedure: references/verify.md.
cd <build project> && npm i playwright-core # once
node <skill>/scripts/serve.mjs --root . --port 4500 &
node <skill>/scripts/shoot.mjs --url http://localhost:4500 --out lab/shots
node <skill>/scripts/shoot.mjs --url http://localhost:4500 --out lab/mobile --width 390 --height 844
node <skill>/scripts/shoot.mjs --url http://localhost:4500 --out lab/reduced --reduced-motion
The harness walks each act at six positions, waits for scrub video to settle,
reports dead scroll, cues that never reach full opacity, and composited
contrast; it writes a contact sheet. Then read sheet.png yourself
(vision_analyze) — the harness proves a clip advances, not that the page means
anything. Run the feel check (references/feel.md §6):
scroll cold, one word per act, diff against BRIEF.md. Where they disagree the
page is wrong, not the brief.
A green run does not cover a real phone (video decoder, autoplay policy, Low Power Mode). On any reported mobile defect, deploy references/device-diag.html beside the site on the first round and let the device answer.
Hard rules (ship-blockers)
No clay diorama default; no "scroll to explore" cues or animated mouse icons;
no 01 / 06 section counters; at most one eyebrow per three sections; no
visible em dashes; vary the copy anchor; no device twice in a row; never build
before the interview; one engineered peak, not zero or three; the close
resolves instead of fading to a footer; curve before devices; one bespoke
signature move; 4-of-6 fingerprint clearance against every row; never edit the
engine; no full-frame dark overlay for contrast (scrim only where text sits);
no text baked into images; no invented statistics; no transition: all or
animating width/height/top/left (transform/opacity; clip-path for
wipes); no gradient text or neon glow; no audio on scrub clips; never ship
without Step 5.
Output
The build folder including BRIEF.md, then a short report: grammar and why the
other seven lost, signature move, fingerprint gate result per row, journey,
feeling curve and peak, feel-check diff, score table, what you generated, what
you verified with screenshots, and what you could not verify. Append the
build's row to <workspace>/FINGERPRINTS.md.
Pitfalls
scripts/shoot.mjsneeds Playwright (npm install playwrightorplaywright-coreplus a Chrome install). Hermes'browser_exectool is the lighter alternative for scroll-screenshot verification: serve the build, scroll in steps, capture screenshots, and inspect them yourself.scripts/kie.mjsneedsKIE_AI_API_KEYand paid credit; preferimage_generateor user assets when the budget is unclear.encode.shanddoctor.mjsexpect a full ffmpeg build; distro-stripped ffmpeg reports missing filters as command syntax errors — runscripts/doctor.mjsfirst.- Upstream script invocations above are copied from upstream docs and
unverified by this port beyond
node --checksyntax validation — trust--help/source if drifted. - The upstream repo ships worked examples and a change log that are not vendored in this port; see the upstream repository if you want them.
Discovery context
Discovered by repository scan. No exact path reference found in the snapshot’s root AGENTS.md.