scrollcraft

Premium scroll-driven landing pages; scroll = timeline.

  • web-development
  • landing-page
  • scrollytelling
  • animation
  • design
  • frontend

Declared platforms: linux · macos · windows

Install
npx skills add 'https://github.com/NousResearch/hermes-agent/tree/main/optional-skills/web-development/scrollcraft'
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main · 24fd22bScanned 2026-09-15

Contributors

GitHub-linked commit authors for this SKILL.md at the saved revision. Co-authors and history before file renames are not included.

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---name: scrollcraftdescription: "Premium scroll-driven landing pages; scroll = timeline."version: 1.0.0author: 'nateherkai (upstream scroll-craft), ported by Hermes Agent'license: MITplatforms: [linux, macos, windows]metadata:  hermes:    tags: [web-development, landing-page, scrollytelling, animation, design, frontend]    category: web-development    homepage: https://github.com/nateherkai/scroll-craft    related_skills: []--- # scrollcraft Scroll is the only input every visitor already knows. This skill treats it as atimeline: the wheel is a scrubber, the page is a film with real text on top,and each section behaves differently enough that the visitor keeps going. **What you produce:** an interview brief, a page grammar, a customer-journeymap, a feeling curve with one engineered peak, a scroll score, one signaturemove, assets, one real HTML page on a token-driven design floor, and a strip ofscreenshots proving it holds up at every scroll position. Use for: "scrollytelling", "scroll animation site", "a site where scrollingplays a video", "Apple-style landing page", "3D scroll world", "make my brand ascroll experience", "this looks like a template", or any request for a sitethat should feel like an experience rather than a document. ## What this is not It is not "generate a flythrough and drop text on it." That produces one deviceapplied to a whole page, recognisable at a glance. Four spine rules: 1. **Variety is the product.** At least four device families, never the same   device twice in a row. Read [references/devices.md](references/devices.md).2. **The world is photographic** unless the brand is genuinely illustrated.   Clay/low-poly diorama is banned as a default. Read [references/worlds.md](references/worlds.md).3. **No continuous chain** unless the brief is literally "one continuous   journey" (then see [references/worldflight.md](references/worldflight.md)).4. **A different world is not a different page.** Structure is a separate axis;   decide it deliberately. Read [references/uniqueness.md](references/uniqueness.md). ## Step 0: The interview **Always ask the user in chat before building anything.** Real questions, askedand answered in the conversation, written down — not a brief inferred from thebrand name. Eight questions in one pass: 1. **Vibe in three to five words**, plus up to three references from any medium   (film, album cover, shop, magazine, game — not "sites you like").2. **The scroll journey, section by section, in their words.**3. **The energy curve** — where calm, where intense.4. **How should someone feel while scrolling, stage by stage, and what is the   ONE moment they should remember?** Becomes the feeling curve and the peak.   See [references/feel.md](references/feel.md).5. **One thing this site should do that no site they have seen does** — the   seed of the signature move.6. **How far from premium-minimal?** Offer the range in   [references/uniqueness.md](references/uniqueness.md) §5: brutalist,   maximalist, playful, retro, dense, editorial, premium-minimal.7. **One unbroken world, or distinct scenes?** The biggest structural fork, and   it is their call.8. **What assets do they already have?** Footage, photos, product shots, brand   kit. "Nothing" is fine and means a fully generated world. Write the answers verbatim into `<workspace>/builds/<name>/BRIEF.md` (usewrite_file) before any act planning. BRIEF.md must contain the eight answers,the feeling curve (one line per act: emotion, then cause), the peak (as thesentence a visitor would say to a friend), the completed "It's the site where___" sentence, and any authored silence. If the user is genuinely unreachablein a fully autonomous run, self-author BRIEF.md, mark it`Self-authored, not interviewed`, and say so in the report. ## Bootstrap Run the preflight rather than checking by hand (it catches a stripped ffmpegthat reports missing filters as syntax errors): ```bashnode <skill>/scripts/doctor.mjsnode <skill>/scripts/workspace.mjs --ensure   # prints workspace, seeds registry``` Workspace resolution order: `SCROLLCRAFT_HOME` env var; nearest`.scrollcraft.json` (`{ "workspace": "..." }`) walking up from cwd;`<project root>/scrollcraft`. Builds live at `<workspace>/builds/<name>/`, thefingerprint registry at `<workspace>/FINGERPRINTS.md` (seeded from[templates/FINGERPRINTS.md](templates/FINGERPRINTS.md), starts empty — the gatestops you repeating *yourself*). Copy `engine/scrollcraft.js` and `engine/scrollcraft.css` into the buildfolder. **Never edit the engine per-project.** Theme with tokens; write yourown markup. Bespoke behaviour is bespoke JS in the page, driven off `--sc-p`and your own `data-sc-*` attributes. ## Step 1: The brief, journey first Ask the subject open, in plain prose. Then ask only what Step 0 did not cover:what is this and who is it for; the one sentence the page installs; the onenext action (one label, used everywhere); what they already have; artdirection from [references/worlds.md](references/worlds.md). Then write the**journey**: four to seven beats, each a shift in what the visitor knows orfeels. Beats are the spine; a section serving no beat is cut. Confirm thejourney with the user before generating assets — assets are the expensive part. ## Step 2: Grammar, gate, then score Full detail in [references/uniqueness.md](references/uniqueness.md). - **Pick a grammar.** Eight, mutually exclusive. Choosing filmic one-shot means  saying in the report why the other seven lost. Nav, hero and close follow  from the grammar.- **Invent the signature move.** One bespoke interaction coded in the page, not  a parameter change to a kit device. Interview question 5 is the seed.- **Run the fingerprint gate.** The planned build must differ from every row in  `<workspace>/FINGERPRINTS.md` on at least 4 of 6 dimensions: grammar, nav  treatment, hero device, act-sequence shape, close pattern, signature move.  If it fails, change the plan, not the log.- **Write the feeling curve before the score table** (method:  [references/feel.md](references/feel.md)). Then assign each beat a device in  a written table (beat / device / why). Checks before building: grammar bans hold; 4+ device families; no devicetwice in a row; at most two `scrub` acts; no two adjacent acts with the samefeeling; one peak with the largest span; total page length 8–14viewport-heights. ## Step 3: Assets Full pipeline, prompt scaffolds and model notes: [references/assets.md](references/assets.md). **Hermes-native paths first:** - **User-supplied footage and photos** — no key, no spend, a first-class route.  Grade and encode them.- **The `image_generate` tool** for stills: one style preamble reused verbatim  in every prompt is what makes six images look like one shoot. Inspect every  asset (vision_analyze) before use; rerolling beats shipping a bad frame. **Optional upstream path — kie.ai** (vendored verbatim as[scripts/kie.mjs](scripts/kie.mjs)): photoreal stills and camera-move clips.Requires the `KIE_AI_API_KEY` environment variable (export it in your shell;there is no bundled env file in this port). Check balance with`node <skill>/scripts/kie.mjs probe`; a still costs cents, a 5s clip more. ```bashnode <skill>/scripts/kie.mjs still "<style preamble>\n\n<scene>" out/01-hero.png --ar 16:9node <skill>/scripts/kie.mjs shot  "<camera move>" out/01-hero.png out/01.mp4 --dur 5bash  <skill>/scripts/encode.sh out/01.mp4 assets/01.mp4bash  <skill>/scripts/encode.sh out/01.mp4 assets/01-m.mp4 mobile``` **Encode for scrubbing, not playback.** `encode.sh` sets a dense GOP becauseseeking walks from the previous keyframe; a normal web encode scrubs like mud.It also strips audio. ## Step 4: Build the page Write real HTML — real `<h1>`, real `<p>`, real reading order. The engine reads`data-sc-*` attributes off your markup and drives it; it never generates DOM.Start from [references/template.html](references/template.html). Devicepatterns: [references/devices.md](references/devices.md). Spacing, type, depth,colour: [references/taste.md](references/taste.md) — read it before writingmarkup. Theme by overriding tokens, six values and two fonts: ```css:root {  --sc-canvas: #0A0806;  --sc-surface: #16110E;  --sc-ink:    #F5EBDD;  --sc-ink-soft: #A2968A;  --sc-accent: #FF5A3D;  --sc-accent-ink: #15110F;  --sc-font-display: "Archivo", system-ui, sans-serif;  --sc-font-text:    "Geist", system-ui, sans-serif;}``` ## Step 5: Verify by scrolling it Not optional. Every scroll position is a different frame; failures live betweenthe two you looked at. Full procedure: [references/verify.md](references/verify.md). ```bashcd <build project> && npm i playwright-core     # oncenode <skill>/scripts/serve.mjs --root . --port 4500 &node <skill>/scripts/shoot.mjs --url http://localhost:4500 --out lab/shotsnode <skill>/scripts/shoot.mjs --url http://localhost:4500 --out lab/mobile --width 390 --height 844node <skill>/scripts/shoot.mjs --url http://localhost:4500 --out lab/reduced --reduced-motion``` The harness walks each act at six positions, waits for scrub video to settle,reports dead scroll, cues that never reach full opacity, and compositedcontrast; it writes a contact sheet. Then read `sheet.png` yourself(vision_analyze) — the harness proves a clip advances, not that the page meansanything. Run the feel check ([references/feel.md](references/feel.md) §6):scroll cold, one word per act, diff against BRIEF.md. Where they disagree thepage is wrong, not the brief. A green run does not cover a real phone (video decoder, autoplay policy, LowPower Mode). On any reported mobile defect, deploy[references/device-diag.html](references/device-diag.html) beside the site onthe first round and let the device answer. ## Hard rules (ship-blockers) No clay diorama default; no "scroll to explore" cues or animated mouse icons;no `01 / 06` section counters; at most one eyebrow per three sections; novisible em dashes; vary the copy anchor; no device twice in a row; never buildbefore the interview; one engineered peak, not zero or three; the closeresolves instead of fading to a footer; curve before devices; one bespokesignature move; 4-of-6 fingerprint clearance against every row; never edit theengine; no full-frame dark overlay for contrast (scrim only where text sits);no text baked into images; no invented statistics; no `transition: all` oranimating width/height/top/left (`transform`/`opacity`; `clip-path` forwipes); no gradient text or neon glow; no audio on scrub clips; never shipwithout Step 5. ## Output The build folder including BRIEF.md, then a short report: grammar and why theother seven lost, signature move, fingerprint gate result per row, journey,feeling curve and peak, feel-check diff, score table, what you generated, whatyou verified with screenshots, and what you could not verify. Append thebuild's row to `<workspace>/FINGERPRINTS.md`. ## Pitfalls - `scripts/shoot.mjs` needs Playwright (`npm install playwright` or  `playwright-core` plus a Chrome install). Hermes' `browser_exec` tool is the  lighter alternative for scroll-screenshot verification: serve the build,  scroll in steps, capture screenshots, and inspect them yourself.- `scripts/kie.mjs` needs `KIE_AI_API_KEY` and paid credit; prefer  `image_generate` or user assets when the budget is unclear.- `encode.sh` and `doctor.mjs` expect a full ffmpeg build; distro-stripped  ffmpeg reports missing filters as command syntax errors — run  `scripts/doctor.mjs` first.- Upstream script invocations above are copied from upstream docs and  unverified by this port beyond `node --check` syntax validation — trust  `--help`/source if drifted.- The upstream repo ships worked examples and a change log that are not  vendored in this port; see the upstream repository if you want them. 
Discovery context

Discovered by repository scan. No exact path reference found in the snapshot’s root AGENTS.md.